Description: 自己做的毕业设计,基于粒子系统的瀑布模拟与实现。包括软件,论文,任务书等。-The design of their own graduates, based on the particle system simulation and implementation of the Falls. Including software, papers, books and other tasks. Platform: |
Size: 23180288 |
Author:孔晓刚 |
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Description: Rendering realistic moving water is one of the key techniques that immerse the viewers into interactive graphics world including computer games. Physical simulations based on computational fluid dynamics (CFD) is useful for rendering the realistic behaviour of water. However, real-time fluid rendering has been one of the challenging tasks because of high computational cost of CFD. This research shows the fast implementation of the simulation based on Smoothed Particle Hydrodynamics. -Rendering realistic moving water is one of the key techniques that immerse the viewers into interactive graphics world including computer games. Physical simulations based on computational fluid dynamics (CFD) is useful for rendering the realistic behaviour of water. However, real-time fluid rendering has been one of the challenging tasks because of high computational cost of CFD. This research shows the fast implementation of the simulation based on Smoothed Particle Hydrodynamics.
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Size: 1169408 |
Author:聂霄 |
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Description: 基于统计决策规则提出自适应采样数粒子滤波算法, 在定义综合性能风险函数的基础, 推导出粒子数与滤波误差方差之间的关系式, 使得在跟踪过程中, 可以根据目标的机动情况在线调节粒子数, 以使跟踪性能
达到最优。在Matlab仿真平台下进行了闪烁噪声下的机动目标跟踪实验, 结果表明, 自适应采样数粒子滤波算法是一种有效的机动目标跟踪方法, 跟踪性能较基本粒子滤波算法提高了3.17倍。-Based on statistical decision rules of the number of adaptive sampling particle filter algorithm, in defining the basis for comprehensive performance risk function derived particle number and the filtering error variance of the relationship between the type, makes the tracking process, it can be depending on the target-line adjustment of the motor case particle number in order to achieve optimal tracking performance. In the Matlab simulation platform, carried out the flicker noise under the maneuvering target tracking experiment results show that the number of particle filter algorithm for adaptive sampling is an effective method of maneuvering target tracking, tracking performance than the elementary particle filter algorithm increases 3.17-fold. Platform: |
Size: 289792 |
Author:胡瑾秋 |
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Description: 基于粒子群算法的高速公路速度可变控制。可以用来仿真-Based on particle swarm optimization variable speed control of the highway. Simulation can be used to Platform: |
Size: 2048 |
Author:罗权 |
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Description: 基于opengl的粒子系统模拟,本程序主要介绍采用粒子系统来模拟喷泉的方法。-Opengl-based particle system simulation, this program introduces the use of particle systems to simulate the fountain method. Platform: |
Size: 75776 |
Author:xuanyuandi |
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Description: 基于粒子系统的火焰模拟算法
采用java语言1.5版本-Flame-based particle system simulation algorithm using java language version 1.5 Platform: |
Size: 80896 |
Author:lean |
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Description: 本程序是基于粒子群优化算法(PSO)的环形阵列天线方向图的仿真程序-This procedure is based on the ring particle swarm optimization Antenna Array Simulation Program Platform: |
Size: 162816 |
Author:张建安 |
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Description: 基于粒子系统和纹理绘制的火焰模拟Texture rendering based on particle systems and fire simulation-Texture rendering based on particle systems and fire simulation Platform: |
Size: 156672 |
Author:tec1234 |
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Description: 基于opengl的导弹尾焰辐射仿真,利用粒子系统和LOD技术实现-Opengl-based simulation of the missile plume of radiation, the use of particle systems and technology to achieve LOD Platform: |
Size: 212992 |
Author:申文涛 |
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Description: 利用粒子位置和速度的改变更新,在熟悉多目标粒子群算法的基础上利用测试函数对该算法进行仿真,并对仿真结果进行优化。-The particle position and velocity changes update in the familiar multi-objective particle swarm optimization based on the use of test functions to simulate the algorithm, and the optimization of simulation results. Platform: |
Size: 223232 |
Author:durongmao |
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Description: 用hge引擎写的模拟花落代码,基于粒子效果-Simulation engine written with hge Whispering code, based on the particle effects Platform: |
Size: 1449984 |
Author:aaron |
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Description: 基于OpenGL的粒子爆炸效果模拟,包含礼花爆炸和陨石爆炸两种-OpenGL-based simulation of particle explosions, including two kinds of fireworks explosions and meteorite explosion Platform: |
Size: 3919872 |
Author:崔挺 |
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Description: 基于差分进化和粒子群优化算法的混合优化算法,基于差分进化算法的定位算法,及其仿真。-Based on differential evolution and the particle swarm optimization algorithm hybrid optimization algorithm, evolutionary algorithm based on difference of localization algorithm, and its simulation. Platform: |
Size: 1310720 |
Author:张大热 |
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Description: 传感器网络的粒子群优化定位算法,及其基于差分进化算法的定位算法,带有2个simulink仿真。-Sensor network of particle swarm optimization localization algorithm, and its evolution algorithm based on difference of localization algorithm, with two simulink. Platform: |
Size: 1314816 |
Author:张大热 |
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Description: In the present paper, we propose a particle-based method for the visual simulation of explosive flames. This method consists of a numerical simulation method based on a fluid model described by discrete Lagrangian using particles and a rendering method for generating a CG animation from the movement data of the particles. This fluid model uses flame particles and air particles. The model calculates the buoyancy caused by the difference in temperature as the external force in the Navier-Stokes equations and approximates the viscous force and pressure via a discrete particle model. In addition, the heat conduction between particles is taken into account. The proposed method realizes the representation of distinctive phenomena such as an ascending airflow with a quantity of explosive flame and a swirling airflow behind the ascending airflow. CG images are rendered using a Z- buffer based volume rendering method. -Particle-Based Visual Simulation of Explosive Flames In the present paper, we propose a particle-based method for the visual simulation of explosive flames. This method consists of a numerical simulation method based on a fluid model described by discrete Lagrangian using particles and a rendering method for generating a CG animation from the movement data of the particles. This fluid model uses flame particles and air particles. The model calculates the buoyancy caused by the difference in temperature as the external force in the Navier-Stokes equations and approximates the viscous force and pressure via a discrete particle model. In addition, the heat conduction between particles is taken into account. The proposed method realizes the representation of distinctive phenomena such as an ascending airflow with a quantity of explosive flame and a swirling airflow behind the ascending airflow. CG images are rendered using a Z- buffer based volume rendering method. Platform: |
Size: 1470464 |
Author:111 |
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Description: 基于扩展记忆的粒子群优化算法(Particle Swarm Optimization based on memory)-This paper combines SVM with improved PSO (Particle Swarm Optimization with Extended Memory, PSOEM) and then builds PSOEM-SVM forecasting model. The PSOEM searches the solution space intelligently and finds out the best one. Parameters in SVM are optimized by PSOEM, which implements automation of the parameter optimization avoiding the blindness of selecting parameters. Not only does it utilize the generalization feature of SVM, but enhance the global search ability of PSO (Particle Swarm Optimization). Thus, both accuracy and speed are increased at the same time. Platform: |
Size: 12288 |
Author:朱盼盼 |
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Description: 粒子滤波是基于递推的MonteCarlo仿真方法的总称, 原则上可用于任意非线性、非高斯随机系统的状态估计。-Particle filter is based on the the MonteCarlo simulation method of recursive general principle can be used for any nonlinear, non-Gaussian random system state estimation. Platform: |
Size: 223232 |
Author:冯浩 |
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